Task
|
Completion
(Yes/ No)
|
Name
|
Work on
improving the FPS in Unity
|
Yes
– 10/8/13
|
Tejas
(Producer)
|
Work on
environment sound (water sound) and bear sounds such as (roaring, stomping,
walking, slashing)
|
Yes
– 10/8/13
|
James
|
Work on level
design (maps and sketches of the desired level) This will be converted to the
Unity File after finalization
|
Yes
– 10/8/13
|
Kevin
|
Improve bear
model and make it into an FBX file
|
Yes
– 10/8/13
|
Matt
|
Updated:
(TYPE DATE THAT COMPLETION COLUMN WAS EDITED)
Milestones
Date
|
Task Desired
|
On Track?
|
10/8 - T
|
·
Work on improving the FPS in Unity
·
Work on environment sound (water sound) and
bear sounds such as (roaring, stomping, walking, slashing)
·
Work on level design (maps and sketches of
the desired level) This will be converted to the Unity File after
finalization
·
Improve
bear model and make it into an FBX file
|
Yes
|
10/10 - TH
|
·
Continue
Game Mechanics
·
Have a prototype built ready for play
testing for bugs
·
Have at least one character active
·
Make
sounds and actions co-exist
·
Have
a very clear game mechanics and instruction list
|
|
10/15 - T
|
·
Begin
working on character two and or minions
·
Start thinking about animations of
characters and idle movements
·
Have art environment really start coming
through
|
|
10/17 - TH
|
·
Begin
implementation of 2nd character and have minions for polar bear
function
·
Start working on technical aspects such as
attacking and defending
·
Have the environment of game look more realistic
and allow the character art to co-exist in it
·
Have
all sound effects for every movement complete by this date
|
|
10/22 - T
|
·
Have
rough draft of 2nd character complete
·
Place prototype of character two in the game
with the mechanics of the bear
·
Begin crafting environment for human
interaction
·
Start
considering art and navigation for menu, title scree, and every action
movement of characters
|
|
10/24 - TH
|
·
Have
modified and final version of human and save to a FBX format for unity
·
Have a prototype ready for playtest that
incorporates both characters
·
Assign sound affects properly to every
movement and character
·
First
draft of interface is up
|
|
10/29 - T
|
·
After
tweaking interface, have final version of interface, menu, and icon
development
·
Completion of all sounds correlating to
movement
·
Finalize environment for each character
·
Develop
a universal base that each can share. (this will be divided into two bases if
time allows us to do so)
|
|
10/31 - TH
|
·
Characters
are complete as well as sounds, interface and controls
·
Have a rough/ final base for either one
character or both
·
Have a scoring system implemented and allow
for one side to win
·
Have
version 1 of game complete.
|
No comments:
Post a Comment