Sprint 9
Tasks Completion Person Assigned Task
Work on Polar Bear character prototype Complete
Matt
Put together entities of team into Unity 3D Complete
Tejas
(tower AI and enemy attacks)
Continue to work on sound effects (slash Complete
James
snow crunch, etc)
Create instructions, game info, etc Complete
Kevin
Lens of Fun
The most fun parts of our game will most likely be the
combat. Out of all the game mechanics, it involves the player the most and has
very powerful effects to the overall feel of the game. Players will enjoy the
satisfaction of defeating their enemy, or perhaps the enemy will defeat them
ensuing in a fun competitive environment.
What we need to improve right now is how our game looks. For
now, it is just grey walls, simple character designs. We need to breathe life
into our game with color, fluid animations and an environment that really
engages the player.
Lens of the Toy
Without a goal, our game would lack a purpose of playing it.
For a game that has no set goal, for example Minecraft, there is arguably an
infinite amount of goals. That is because the player is allowed to do whatever
they want, and the game will allow that. “When nature strikes back” is less
open than Minecraft. What that means is that there is a set goal, and only a
few ways to go about achieving that goal. We could open the game up by making
the interactive world more open instead of just having a battle area. Also,
adding additional objective or missions would create more gameplay variants.
The first things players will see is their character and the
environment they are in. We feel players will be able to quickly acknowledge
they can move around and once they find another character, determine whether or
not it is a friend of foe. Basically, if the player chooses not to interact
right away, they are not playing the game.
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