Thursday, September 5, 2013

Sprint 3: Visual Research

As a player, there is no obligation to play as either side.You will have the choice to play as the personified nature, or as the destructive humans. Here are some of the characters that will be presented in the game:



These games serve as the main inspiration for our game. League of Legends, Dota 2, and Starcraft are some of the greatest RTS games on the market at the moment. They are also just as varying in complexity. But the basic functionality of the games stays the same in all three titles. We want to adapt that basic RTS functionality (the player competition, lane combat, minion AI, and tower defense). In terms of the game's UI, we want to follow Dota and Starcraft. League of Legends pales in comparison when it comes to UI simplicity. 




These are some of the levels we will be creating. The backdrop must be specific, so that we can send our message across to the player. Half of each level will be pristine land, and the other half being destroyed and used human occupations. There is definitely a dark look to the game, as the subject we are exploring is dark. But the art style will help diffuse some of the mood and help instill the satire that we, Team Huge, are going for.

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