- Is your team's game design using elements of how four types? Describe in one sentence how.
- We want to try and strike a balance between these four "archetypes" of design in our game.
- Could your team's game design be improved by enhancing elements in one or more of the categories? Describe in one to three sentences how.
- Our game can benefit immensely from an improved understanding of the technology that we are trying to use to create this game. Although there isn't a set story-line in this RTS game, we would like to flesh out our ideas related to the game's satire and in turn the game's message so more.
- Are the four elements in harmony, reinforcing each other, and work towards a common theme? Describe in one sentence how.
- The four elements are definitely not in harmony, we are lacking quite bit in terms of technology and story elements at our current unfinished state.
Basic Game Mechanics:
The game at it's core is a real-time strategy game. It's comparable, in theory, to games such as DOTA, League of Legends, and Heroes of New Earth. The end-game goal of the game is to capture enemy points. The player, whether playing as nature or as humans, will be on either side of the map. They have the choice of attacking enemy players head-on, or choose to work their AI team in taking over enemy land. Depending on our collective technological knowledge, we will try to create AI "minions". Actions will occur regardless of whatever the player chooses to do during game-play.
One of the characters from team "Nature". |
A concept representation of one of the characters. |
A mock menu screen for the game. |
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