- What experience do I want the player to have?
- When playing "When nature Fights Back" we want the players to really get a feel for the forces of nature and the destructive power of man. Not only is this just a game, but a satirical view of how mankind is changing the earth.
- What needs to be essential?
- The most important thing about the feel of the game is how exaggerated the world is being "reborn" or destroyed. When the human team wins, the planet is very industrial and has a "grey" feel. When the nature team wins, the planet will be full of life and vibrant with greens and blues.
- What is the essence of the game?
- The character design will be stylized to bring out the main "essence" of the type of character. For instance, the Chopper, will be a large, loud and intimidating character. The characters from the nature team will be in prime health and have a "noble" look.
- Player Choices
- The players should be thinking about gameplay choices, such as "how can I gain the upper hand" or "how can I lure my enemy into a trap." Also, the players might be thinking of the morality issues at hand. For example, if the human team wins, did they really win if nature is completely gone?
- How are the players feeling?
- On its most basic level, we want the players to have fun, it is a game after all. However, the players might get a feel for how their in-game actions are reflecting on real world problems.
- Choices we've made:
- We hope the choices we make offer the players multiple unique experiences and joy when playing the game. The most important thing about a game is that it has to be fun. When nature strikes back is satirical, and will have humor. We think that humor is a universal message that everyone can appreciate, without belittling the issues at hand.
One of the main characters the player will be controlling is a bear. Here is a menacing rendition of a bear
Tuesday, September 10, 2013
Sprint 4: The Essential Experience
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